I had a similar experience. I was coming back to the Mojave with some surplus foods burning a hole in my pocket. The Grubn' Gulp Rest Stop Massacre (Fallout: New Vegas) I had just returned from Utah after a rather disastrous expedition with the Happy Trails Caravan Company. - Removed deserter’s fortress in its entirety. The reason being that everyone there would always be killed one way or another. Once they’ve been subdued, search the northern building to find a Mine Box and a Grenade Box [Easy]. Small base (Living space) of Scavenger. They will roam and peruse through stands and even pay the Forecaster a visit. This annoyed me because I tend to use the Grab-N-Gulp for supplies and whatnot. In addition to normal … 1 Background 1.1 Merchants 1.1.1 Fallout: New Vegas 1.1.2 Dead Money 1.1.3 Honest Hearts 1.1.4 Old World Blues 1.1.5 Lonesome Road 2 See also Some merchants move from place to place in the wasteland, but most trade from shops in buildings or settlements. No edit navmesh. This small mod adds a small defense system to the Grab-N-Gulp rest stop. If you convince him to stop, and side with an Independent New Vegas or Mr. House, the rangers fought valiantly. User Info: AabyXx. Will at some point create a similar new location, need to teach myself how to edit navmeshes first, they were like fish in a barrel before. Merchants can be found in various locations throughout the Mojave Wasteland in Fallout: New Vegas. They will appear depending on the certain quests. Fallout New Vegas has been out for a number of years now and there is a truly amazing community that has supported the game with really creative mods since the game's release. By Sticks + Fish ... then freeside will become more stable than the rest of new vegas, and, ironically, the NCR refugees find Freeside safer than the rest of New Vegas. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House. - Adds 3 new vendors with their respective stands. User Info: ZekeMcKillip. - 188 trading post. 188 Trading Post - Added a couple of lanterns in front of the stands. Fallout: New Vegas, The Mojave Wasteland, Interactive map. Version 0.2 ===== 188 Trading Post: - Adds a number of NPCs. The game takes place in 2281, four years after the events of Fallout 3. (NOTE: I tried giving them the ability to trade and sell items to the player, but failed. We were somewhere around Barstow.....on the edge of the desert, when the mods began to take hold. 188 ratings. Fallout New Vegas Ending Guide. - Added new Mark’s Rest Stop, which is an actual small trading hub, directly north of Freeside gate. AabyXx 10 years ago #3. 1 Dialogue file table 1.1 General 1.2 Troopers 1.3 188 trading post 1.4 McCarran 1.5 Hoover Dam For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled "Note about 8000 Caps in Nipton Rest Stop". Nipton Road Rest Stop¶ After following the road east a ways you should find yourself in the Nipton Road Rest Stop, which consists of several ruined buildings now occupied by Jackal Gang Members. The NCR, Mr. House, and Caesar's Legion are battling it out for control of New Vegas. Fallout: New Vegas; Anyway to make someone un hostile with you? Wandering Scavenger. Front gate of the Gun Runners will automatically close. If you can trading with Alexander at 188 trading post, you will be able to trading with Gun Runner Trader. ... Give a man a fire and he's warm for a day Set fire to the man and he's warm for the rest of his life. - South of Grub n 'Gulp rest stop. ZekeMcKillip 10 years ago #1. 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